Goldball

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1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color phase tr type
Q06 A3J1-23 Arrow "G" in GOLD 90 Gry B 2N5060
Q23 A3J1-5 Arrow "O" in GOLD 14 Red-Grn B 2N5060
Q06 A3J1-23 Arrow "L" in GOLD 90 Gry A 2N5060
Q23 A3J1-5 Arrow "D" in GOLD 14 Red-Grn A 2N5060
Q15 A3J1-14 Arrow "B" in BALL 13 Red-Yel B 2N5060
Q04 A3J1-25 Arrow "A" in BALL 98 Gry-Blk B 2N5060
Q15 A3J1-14 Arrow "L" (1st) in BALL 13 Red-Yel A 2N5060
Q04 A3J1-25 Arrow "L" (2nd) in BALL 98 Gry-Blk A 2N5060
Q30 A3J2-1 Ball in Play (Back Box) 31 Yel-Red B 2N5060
Q27 A3J1-1 Bonus 3K 48 Grn-Blk B 2N5060
Q16 A3J1-13 Bonus 6K 91 Gry-Red B 2N5060
Q27 A3J1-1 Bonus 9K 48 Grn-Blk A 2N5060
Q16 A3J1-13 Bonus 12K 91 Gry-Red A 2N5060
Q24 A3J1-4 Bonus 15K 50 Wht B 2N5060
Q13 A3J1-16 Bonus 18K 32 Yel-Blu B 2N5060
Q24 A3J1-4 Bonus 21K 50 Wht A 2N5060
Q13 A3J1-16 Bonus 24K 32 Yel-Blu A 2N5060
Q21 A3J1-7 Bonus 27K 67 Brn-Orn B 2N5060
Q10 A3J1-19 Bonus 30K 45 Grn-Wht B 2N5060
Q21 A3J1-7 Bonus 60K 67 Brn-Orn A 2N5060
Q18 A3J1-11 Bonus Multiplier 2X 75 Orn-Wht B 2N5060
Q07 A3J1-22 Bonus Multiplier 3X 23 Blu-Yel B 2N5060
Q09 A3J1-20 Bulls Eye 100K 85 Blk-Wht B 2N5060
Q26 A3J1-2 Bulls Eye 200K 64 Brn-Grn B 2N5060
Q09 A3J1-20 Bulls Eye Special 85 Blk-Wht A 2N5060
Q01 A3J1-28 Circle "G" in GOLD 27 Blu-Orn B 2N5060
Q14 A3J1-15 Circle "O" in GOLD 83 Blk-Yel B 2N5060
Q01 A3J1-28 Circle "L" in GOLD 27 Blu-Orn A 2N5060
Q14 A3J1-15 Circle "D" in GOLD 83 Blk-Yel A 2N5060
Q03 A3J1-26 Circle "B" in BALL 43 Grn-Yel B 2N5060
Q20 A3J1-8 Circle "A" in BALL 15 Red-Wht B 2N5060
Q03 A3J1-26 Circle "L" (1st) in BALL 43 Grn-Yel A 2N5060
Q20 A3J1-8 Circle "L" (2nd) in BALL 15 Red-Wht A 2N5060
Q12 A3J1-17 Credit Indicator 47 Grn-Orn A 2N5060
Q28 A3J2-3 Game Over (Back Box) 61 Brn-Red A 2N5060
Q08 A3J1-21 GI Flasher 25 Blu-Wht A 2N5060
Q08 A3J1-21 GI Flasher 25 Blu-Wht B 2N5060
Q26 A3J1-2 GOLDBALL Special 64 Brn-Grn A 2N5060
Q29 A3J2-2 High Score to Date (Back Box) 18 Red-Blk A 2N5060
Q05 A3J1-24 Lane "P" 12 Red-Blu B 2N5060
Q22 A3J1-6 Lane "L" 72 Orn-Blu B 2N5060
Q05 A3J1-24 Lane "A" 12 Red-Blu A 2N5060
Q22 A3J1-6 Lane "Y" 72 Orn-Blu A 2N5060
Q30 A3J2-1 Match (Back Box) 31 Yel-Red A 2N5060
Q19 A3J2-15 Player 1 Million 97 Gry-Orn B 2N5060
Q19 A3J2-15 Player 2 Million 97 Gry-Orn A 2N5060
Q11 A3J1-18 Player 3 Million 35 Yel-Wht B 2N5060
Q11 A3J1-18 Player 4 Million 35 Yel-Wht A 2N5060
Q12 A3J1-17 Same Player Shoot Again (Playfield) 47 Grn-Orn B 2N5060
Q29 A3J2-2 Same Player Shoot Again (Back Box) 18 Red-Blk B 2N5060
Q02 A3J1-27 Target #1 21 Blu-Red B 2N5060
Q17 A3J1-12 Target #2 95 Gry-Wht B 2N5060
Q02 A3J1-27 Target #3 21 Blu-Red A 2N5060
Q18 A3J1-11 Target 1-2-3 100K 75 Orn-Wht A 2N5060
Q07 A3J1-22 Target 1-2-3 Special 23 Blu-Yel A 2N5060
Q28 A3J2-3 Tilt (Back Box) 61 Brn-Red B 2N5060
Q25 A3J1-3 Top Extra Ball 81 Blk-Red B 2N5060
Q10 A3J1-19 Top Right Rollover Button 45 Grn-Wht A 2N5060
Q25 A3J1-3 Top Special 81 Blk-Red A 2N5060
Q17 A3J1-12 Triple When Lit 95 Gry-Wht A 2N5060

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9, J6-6 Q37 AN-26-1200
2 Lower Thumper Bumper Momentary 74 Orn-Grn A3J5-8, J6-7 Q38 AN-26-1200
3 Right Thumper Bumper Momentary 75 Orn-Wht A3J5-4, J6-11 Q43 AN-26-1200
4 Right Slingshot Momentary 83 Blk-Yel A3J5-3, J6-12 Q42 AN-26-1200
5 Knocker Momentary 85 Blk-Wht A3J5-2, J6-14 Q41 AR-26-1200
6 Outhole (regular) Momentary 95 Gry-Wht A3J5-1, J6-15 Q40 AO-27-1300
7 Gold Ball Outhole Kicker Momentary 91 Gry-Red A3J5-7, J6-8 Q39 AO-27-1300
8 Open Gate Continuous 78 Orn-Blk A3J5-10, J6-5 Q36 C-31-2000
9 Coin Lockout Continuous 36 Yel-Brn A3J5-2, J6-3 Q34 FO-36-7000
10 Flipper enabling relay Continuous -- -- -- Q44 48V Relay
11 Close Gate Continuous 15 Red-Wht A3J5-11, J6-4 Q35 C-31-2000
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J5-13 20 (Blu) A3J6-1 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J5-14 10 (Red) A3J6-2 AQ-25-500/34-4500

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left Thumper Bumper 9 Coin Chute III (Right) 17 Left Outlane 25 Single Target 33 Not Used 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Lower Thumper Bumper 10 Coin Chute I (Left) 18 Left Return Lane 26 Right Outlane 34 Not Used 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Thumper Bumper 11 Coin Chute II (Middle) 19 Right Side Rollover Button 27 Rebounds (4) 35 Not Used 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Slingshot 12 Target #1 20 Top Rollover Button 28 Bulls Eye Side Switch (2) 36 Not Used 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Right Flipper Button 13 Target #2 21 PLAY "P" Lane 29 Bulls Eye Target 37 Not Used 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Target #3 22 PLAY "L" Lane 30 Outhole Gold Ball 38 Not Used 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Spinner 15 Tilt (3) 23 PLAY "A" Lane 31 Lower Left Rebounds 39 Not Used 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 PLAY "Y" Lane 32 Not Used 40 Not Used 48 Not Used